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Two Bilibili (Chinese video-sharing platform) users were found guilty of copyright infringement and were sentenced to one year and two months and one year in prison, respectively, both with probation. Photo: Courtesy of miHoYo
    Two Bilibili (Chinese video-sharing platform) users were found guilty of copyright infringement and were sentenced to one year and two months and one year in prison, respectively, both with probation. Photo: Courtesy of miHoYo
A criminal case involving information leaks related to miHoYo, the developer of Genshin Impact, has reached its first-instance verdict. Two Bilibili (Chinese video-sharing platform) users were found guilty of copyright infringement and were sentenced to one year and two months and one year in prison, respectively, both with probation. It is the first criminal game leak case under a new judicial interpretation issued by China's top judicial authorities, according to miHoYo.
The infringing videos uploaded by Su and Wu received more than 600,000 and 300,000 views, respectively, exceeding the criminal prosecution thresholds stipulated under the judicial interpretation. The court therefore found that the two individuals met the criteria for criminal prosecution and handed down guilty verdicts.
During routine monitoring, in July 2025, miHoYo discovered that Su and Wu had repeatedly uploaded gameplay videos featuring unreleased versions of miHoYo titles, including Genshin Impact, Honkai: Star Rail and Zenless Zone Zero, without any authorization from the company. The videos, widely circulated within gaming communities, exposed unreleased characters, skill animations and other content that had not yet been officially introduced to players,  miHoYo noted.
After discovering the alleged violations, miHoYo reported the case to the police in accordance with legal procedures. Following an investigation, the police arrested the two individuals involved. 
The case was publicly heard and the verdict was delivered on April 24, 2026. The court ruled that Su was to be sentenced to one year and two months in prison with probation, while Wu was sentenced to one year of detention with probation, according to miHoYo.
Guo Hao, a Beijing-based lawyer, told the Global Times on Thursday that a key significance of the case lies in its further clarification of how game leak cases can be assessed under the Criminal Law.
"In the past, game leaks were more often handled through civil infringement claims or breach-of-contract disputes. In this case, however, the court did not simply determine liability based on whether content was released ahead of schedule," Guo said. "Instead, it considered factors including the scale of dissemination, the nature of the leaked content and the impact caused, and determined that the conduct met the prosecution threshold for the crime of copyright infringement."
Similar game leak incidents have also occurred overseas in recent years. In October 2024, The Pokemon Company suffered a data breach that resulted in large amounts of internal information being leaked online, including employees' personal information, according to overseas media reports. Dubbed the "Teraleak" by the gaming community, the incident was reportedly one of the largest game-related leaks in recent years. The leaked materials reportedly included game source codes, details of future projects and other internal information, according to Nintendo Life, a UK-based gaming news outlet.
Earlier, Nintendo had pursued legal action over the leak of a Pokemon Sword and Shield strategy guide in 2019. According to gaming website Polygon, The Pokémon Company later reached a settlement with the two individuals responsible, who were required to pay $150,000 each in damages.
"From a player's perspective, there is a clear difference between game leaks and normal game discussions," Lu, a member from the Steam gaming community, told the Global Times on Thursday. "Players discussing and analyzing officially released information is part of gaming culture, but obtaining and spreading unreleased content through unauthorized channels can harm the efforts of developers and affect the experience of the entire player community."
Such concerns are also shared by game developers, who view unreleased content as a key part of their creative and commercial plans.
A post by miHoYo on its online account specifies that every unreleased frame of game content represents the design and refinement efforts of its creative teams, while also carrying players' expectations for upcoming updates. Unauthorized early exposure of such content not only infringes upon miHoYo's copyright interests, but also takes away the surprise that players should have when experiencing new content for the first time.
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A climbing enthusiast competes in an event in Hangzhou, East China's Zhejiang Province on August 11, 2024. Photo: VCG
    A climbing enthusiast competes in an event in Hangzhou, East China's Zhejiang Province on August 11, 2024. Photo: VCGA Hyrox indoor fitness competition recently held in Southwest China's Sichuan Province became a social media sensation, with clips showing sweat-soaked, exhausted but determined participants crossing the finish line quickly spreading online. The event also put into spotlight a sport which some netizens jokingly describe as "1 kilometer is merely a comma."
Dubbed the "marathon of the fitness world," Hyrox is an indoor fitness race combining 8 kilometers of running with 8 functional workout stations - SkiErg, sled push, sled pull, burpee broad jumps, row, farmer's carry, sandbag lunges and wall balls. Unlike some professional competitions, it has relatively low entry barriers.  
In recent years, young people's approaches to exercise have become increasingly diverse. From outdoor climbing and marathons to emerging hybrid fitness competitions such as Hyrox, sports have evolved from simple physical activities into lifestyle choices and social identities for many.
Yet behind the wave of social media check-ins, race photos and inspirational videos lies another reality: the growing risk of sports-related injuries.
The abundance of online content showcasing successful finishes can sometimes obscure the physical demands of these events, creating the impression among some fitness enthusiasts that regular gym workouts and casual running are enough preparation. 
'Extreme' sports for ordinary people
Although activities such as Hyrox appear accessible to the public, the physical pressure they place on participants can be far greater than expected.
"Videos circulating online looked really cool. Several of my fitness buddies had signed up, and we decided to join mainly to experience the atmosphere. We thought we would register first and figure out the rest later," Oliver, who recently participated in a Hyrox competition, told the Global Times.
Oliver, who has maintained strength training and running routines for two years, said he was initially attracted by the energetic images and intense competition scenes shared on short-video platforms.
"The experience was exciting, but during some intervals between stations, my average heart rate often climbed to around 160 bpm, which really made me worry about the risks," he said.
"I usually train at the gym. When I run, I focus on running; when I lift weights, I take enough rest between sets. I rarely practice switching directly from running into heavy lifting under fatigue," he added.
Oliver's experience reflects that of many other participants.
Beyond Hyrox, climbing, marathons and other emerging sports have also gained huge popularity, with many people who previously only participated in casual workouts or recreational running now becoming part of these new sports communities — often inspired by what they see on social media.
On lifestyle platform Xiaohongshu, or RedNote, the Hyrox hashtag has attracted more than 1.5 million posts and 290 million views, while content under the rock climbing hashtag has generated an even higher 2.05 billion views.
However, the rapid rise of these activities has also brought safety concerns, including cases of participants being diagnosed with rhabdomyolysis after Hyrox events, climbing accidents resulting in fractures, and marathon events being suspended due to safety issues.
Hyrox participants do sandbag lunges during an event in Hangzhou, East China's Zhejiang Province on July 4, 2026. Photo: VCG
    Hyrox participants do sandbag lunges during an event in Hangzhou, East China's Zhejiang Province on July 4, 2026. Photo: VCG"Encouraging people to exercise is absolutely positive. But everyone should also remain rational and understand their own limits," Xu Fuli, a professional athlete who has competed in Hyrox and Spartan races and achieved strong results in women's categories, told the Global Times.
Xu said she was happy to see growing interest in emerging sports, but she also worried after witnessing participants collapse or compete despite obvious signs that they could no longer continue safely.
Having trained professionally in these events for years, Xu follows a detailed long-term plan and adjusts her competition schedule or withdraws when her physical condition is not suitable.
"Whether it is a marathon, climbing or Hyrox, these activities may look like sports that ordinary people can easily participate in, but they still place extreme demands on the body. People need professional assessment and training, and should always exercise within their limits," Xu said.
The trap of fitness culture
For Oliver and many other participants, social connection is another important factor driving them into these sports.
"Especially for people working away from their hometowns, many have made friends simply because they joined a sports group and signed up for competitions together," Oliver said.
Experts believe that the social appeal and identity attached to these sports have, to some extent, transformed exercise from a personal activity into a form of social event, creating some peer pressure.
"You can see that many participants in these sports come from urban middle-class and higher-income groups. Their identities are shaped by these sports, while these sports themselves are increasingly defined by training cultures and commercial competition brands," a sports psychology expert surnamed Lü told the Global Times.
"Once a complete training culture is branded, exercise is no longer just public knowledge, but becomes a form of consumption and identity-building," Lü said.
"Such a culture may encourage people to ignore their actual physical conditions and push themselves into excessive training, increasing the risk of injury."
Doctors have also warned that beginners who rapidly increase exercise intensity are particularly vulnerable to overuse injuries.
Li Xiaoyan, deputy dean of the School of Sports Medicine and Rehabilitation at North Sichuan Medical College, said Hyrox is fundamentally different from marathons and ordinary gym workouts, according to a report by Sichuan local media.
Li explained that marathons mainly focus on continuous aerobic endurance, challenging cardiovascular capacity and joints such as the knees.
Hyrox, by contrast, combines aerobic exercise, anaerobic training and weighted strength exercises. During much of the competition, participants' heart rates remain close to their limits, placing continuous stress on the cardiovascular system, lower back, knees and shoulder muscles.
Many participants also struggle to distinguish between normal post-exercise soreness and injury-related pain.
"Feeling sore throughout the body after exercise, with symptoms improving after one or two days of rest, is usually a normal response caused by muscle fatigue. But sharp joint pain or sudden lower-back pain are warning signs of injury. In such cases, people should stop immediately rather than force themselves to continue," Li said.
"The key is to progress step by step and, whenever possible, train under professional guidance. If your body feels uncomfortable, reduce the intensity and rest. If you are in good condition, increase the workload gradually," Lü said. 
"For ordinary people, exercise requires patience. There is no need to approach it with the mindset of preparing for the Olympics. The purpose of exercise is simply to make life more enjoyable and to challenge the body in a healthy way." 

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